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Re: [Chicken-users] Question about embedding Chicken scheme


From: Felix
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Sun, 20 Jan 2013 21:53:49 +0100 (CET)

From: Christian Kellermann <address@hidden>
Subject: Re: [Chicken-users] Question about embedding Chicken scheme
Date: Sun, 20 Jan 2013 17:40:09 +0100

> * Julian Day <address@hidden> [130120 16:40]:
>> On 20/01/2013 3:38 AM, Christian Kellermann wrote:
>> >This is an excellent question! Yes, you can use chicken as an
>> >embedded scripting language for your game. The manual has a section
>> >dedicated to that topic (embedding not games unfortunately):
>> >http://api.call-cc.org/doc/foreign/embedding
> 
>> Thanks - I've looked at that, and was glad to see that embedding was
>> well-supported.  It also looks like Visual Studio isn't a problem?
>> I've looked at some other Schemes for embedding, and I've seen
>> Windows (cygwin) at least once, which isn't an option.  I'm using
>> Visual Studio in Windows and g++ in FreeBSD for my development, so I
>> want to ensure that both are supported without too much trouble.
> 
> AFAIK we currently support mingw / cygwin on windows only. It still
> may be possible to compile chicken with it (I think this used to
> work a long time ago), but we lack the resources to support it. So
> you will enter uncharted territory here.
> 

That's correct. Visual C++ is currently not supported and the current
CHICKEN sources will not compile with it. 


cheers,
felix



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