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Re: [Chicken-users] Chicken and Cocos2Dx on Google Play!
From: |
Kristian Lein-Mathisen |
Subject: |
Re: [Chicken-users] Chicken and Cocos2Dx on Google Play! |
Date: |
Fri, 2 Nov 2012 20:17:24 +0100 |
Hi Jason,
and thanks for testing this. I'm really glad it seems to be working!
I'm happy to see others trying to go in a similar direction. Developing with a REPL on the real hardware is so incredebly rewarding!
I've put out the code out on
here for you guys to look at. But like mentioned before, it's a complete mess. I would probably need a day to get it to build from scratch myself!
Note that it depends on chicken-bind from my github account, the official version 1.0 won't work.
If you don't want to mess around with actually building it, you can peek at the Scheme source-code. You can edit parts of that and send it to the REPL. In particular, the *update* global may be of interest there.
Cheers and have a good weekend all!
K.
On Fri, Nov 2, 2012 at 6:26 PM, Jason Ripley
<address@hidden> wrote:
> If you have an Android phone, it'd appreciate if you took the time to check
> it out. I am particularly interested if the app won't start at all, and
> perhaps what framerate you're getting (very bottom-left). I know there is a
> memory leak somewhere (thanks Alaric!), but otherwise I hope things should
> be running fairly smoothly.
Hi Kris,
I ran your app on my android devices, and it ran fine on all of them.
Here are the frame rates:
HTC EVO 3D - 48 fps
Kindle Fire (1st gen) - 52 fps
Motorola Droid (1st gen) - 25 fps
I just started looking at cocos2d-x for cross platform development,
and would be very interested to see the code for this application
(messy or not). Also, I have a macbook, and a couple of old ipod
touches, so I could possibly see how/if it runs on them.
Thanks,
Jason