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Re: [Chicken-users] SDL egg: SDL_GL_SwapBuffers() not implemented?
From: |
felix winkelmann |
Subject: |
Re: [Chicken-users] SDL egg: SDL_GL_SwapBuffers() not implemented? |
Date: |
Sat, 14 Feb 2009 16:49:43 +0100 |
On Tue, Feb 3, 2009 at 2:08 PM, Koen Weddepohl <address@hidden> wrote:
> Greetings,
>
> I'm interested in using Chicken for homebrew game development.
>
> Anyway, I've been trying to get the SDL egg to work with the OpenGL egg.
> However, I can't get any OpenGL graphics to display. I think this is because
> I can't find an equivalent for SDL_GL_SwapBuffers() in the SDL bindings. Am
> I correct in thinking this is function is not implemented in the SDL egg?
>
I have added sdl-gl-swap-buffers, sdl-gl-set-attribute and sdl-gl-get-attribute,
plus the attribute constants. Unfortunately I can't test it, as the
chicken-3 branch is
currently broken and I don't have a working chicken-3 installation right now.
Perhaps you could give it a try?
cheers,
felix