|
From: | minh thu |
Subject: | Re : Re : [Chicken-users] Scheme (LISP) editing |
Date: | Fri, 2 Mar 2007 19:24:03 +0100 |
2007/3/2, Peter Keller <address@hidden>:
On Fri, Mar 02, 2007 at 10:27:41AM -0700, Shawn Rutledge wrote: > On 3/2/07, minh thu <address@hidden> wrote: > >I'm on the gl-display api, have a working gl-display-glx > >implementation, have a working gl-font (based on freetype) > >font-loading and text-printing egg. > > Cool! Wow, that is cool! Talk about HGR days on the Apple //e! It'd be like having a console for game code without writing one specifically.
Yes, you have all Chicken available behind EVAL.
I wonder if toplevel could be extended to contain things like objects and or other graphical things that you can manipulate like variables.
Stuff like: > (gl-define cube (glutWireCube 2.0)) ;; cube shows up in the center of the screen. > (rotate cube 45 1.0 0.0 0.0) ;; cube rotates on screen. > (set! cube '()) ;; the cube is erased -pete
Hehe :) thu
[Prev in Thread] | Current Thread | [Next in Thread] |