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From: | Brandon J. Van Every |
Subject: | Re: regarding floating-point performance - Re: [Chicken-hackers] 3D engine strategy |
Date: | Fri, 23 Feb 2007 09:51:07 -0800 |
User-agent: | Thunderbird 1.5.0.9 (Windows/20061207) |
Tony Sidaway wrote:
On 2/23/07, felix winkelmann <address@hidden> wrote:in-line. I can look into this, but the bottomline is that you have to do quite a lot of checks if you want to implement Scheme.I don't really see that there's a problem here. What's wrong with implementing a fp array type and writing the heavy matrix arithmeticin an optimized C module?
Could you provide some more context for your thinking here? It's not clear to me what kind of computational problem you're talking about. Thus I can't comment on whether partitioning the problem between Scheme and C is easy or onerous.
C takes care of all the low-level crap and the beauty of Chicken is that you still have Scheme for the high level stuff.
In my opinion, computational geometry is both high and low level stuff, often in the same context. One shouldn't be burdened with re-implementing the code in C.
Cheers, Brandon Van Every
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