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Re: [Bug-gsl] GSL_NEGZERO


From: Brian Gough
Subject: Re: [Bug-gsl] GSL_NEGZERO
Date: Wed, 13 Apr 2011 22:46:21 +0100
User-agent: Wanderlust/2.15.6 (Almost Unreal) Emacs/23.2 Mule/6.0 (HANACHIRUSATO)

Here's the test program I used

#include <stdio.h>
#include <gsl/gsl_math.h>

int main () {
  double x = GSL_NEGZERO;
  double y = -0.0;
  printf("%a %a %a\n", 0.0, x, y);
}


$ ./a.out 
0x0p+0 0x0p+0 -0x0p+0



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