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Wed, 21 Nov 2007 21:33:54 -0000
I am using the windows port of gsl 1.10 (from david geldreich) in visual
The above file on line 176 says:
gsl_rng_uniform_int (r, 16777216);
However, gsl_rnd_ranlux has a max draw of 16777215 which leads to a crash...
This didn't happen in the previous release of gsl - I haven't checked if
this is a windows only port issue, but thought its worth mentioning.
- [Bug-gsl] Gausszig.c,
Gareth Haslip <=