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Re: [Bug-gnuzilla] IceCat on Windows


From: jc_gargma
Subject: Re: [Bug-gnuzilla] IceCat on Windows
Date: Wed, 02 Sep 2015 07:41:50 -0700
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>Good one! Turning acceleration on and off did the job.

I'm glad it worked for you.


I looked into what the "fix" actually does, and it turns out the hardware 
acceleration menu toggle changes both
layers.acceleration.disabled
and
gfx.direct2d.disabled

IceCat 31.8.0-2 has
layers.acceleration.disabled true
and
gfx.direct2d.disabled false

Setting
gfx.direct2d.disabled true
allows IceCat to run.

layers.acceleration.disabled
can be set to either true or false.


A more technical solution is outside my field, but at the least, when WER 
prompts to debug the crash in MSVC2013, the dialogue steers me to d2d1.dll and 
DrawingContext::GetPixelSize(void) and mov dword ptr [edx],ecx


-jc

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