[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: current development

From: Nikos Papachristou
Subject: Re: current development
Date: Fri, 6 Dec 2019 12:56:34 +0200

Palamedes does not have a similar python interface. I will add it to my (very long) list of TODOs.
In the meantime, is there somewhere documentation (preferable with examples) for this API ?

On Fri, Dec 6, 2019 at 11:22 AM Joseph Heled <address@hidden> wrote:
The GNUBG has a python interface. This can be accessed programmatically. If Palamedes would do likewise, the two can be connected.


On Fri, 6 Dec 2019 at 22:17, Nikos Papachristou <address@hidden> wrote:
That would be very interesting indeed!

The ideal way for me would be the existence of a programmatical way (preferably in c/c++) to query GNUBG with a position and a dice roll (and maybe some other settings such as ply depth, cubeless/cubeful evals etc) and get a move output, A standalone library/executable that could do the same would also be of use.
Last time I checked the GNUBG code (about 8 years ago), it was very difficult to extract such a function. Perhaps things has changed since then and I should give it another try.

Another way would be for both programs to have some kind of communication protocol in place, but I fear this may be impractical for million of games.


On Thu, Dec 5, 2019 at 8:16 PM Joseph Heled <address@hidden> wrote:
Hi Nikos,

As far as I can see, there is no public repository of Palamedes code. What would it take to be able to play Palamedes vs. GNUBG programmatically?? that is, millions or games/matches.

Don't you agree it will be very interesting to see what happens, and we can both learn from the results??

Thanks, Joseph

reply via email to

[Prev in Thread] Current Thread [Next in Thread]