GNU Backgammon 1.05.000 Nov 27 2016 Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004 by Gary Wong. Copyright (C) 2015 by Gary Wong and the AUTHORS; for details type `show version'. This program comes with ABSOLUTELY NO WARRANTY; for details type `show warranty'. This is free software, and you are welcome to redistribute it under certain conditions; type `show copying' for details. Moves for gnubg must now be entered manually. A new session has been started. TTY boards will be given in ASCII. ‘eval’ and ‘hint’ checkerplay will use pruning. The dice have been set to 5 and 1. GNU Backgammon Position ID: PgAAALYLBDMMAA Match ID : cImmADAAAAAE +13-14-15-16-17-18------19-20-21-22-23-24-+ O: gnubg | X X | | X O X | OO 3 points | X | | X O X | OO | | | O | OO | | | O | OO | | | O | OO v| |BAR| | 5 point match (Cube: 1) | | | | | | | | | | | X | | | | X X X | Rolled 51 | X | | X X X | 0 points +12-11-10--9--8--7-------6--5--4--3--2--1-+ X: terje Cube analysis 2-ply cubeless equity -2.238 (Money: -2.039) 0.086 0.000 0.000 - 0.914 0.771 0.440 Cubeful equities: 1. No double -2.058 2. Double, pass +1.000 ( +3.058) 3. Double, take -2.430 ( -0.372) Proper cube action: No double, take (10.9%) Rolled 51 (-0.066): 1. Cubeful 2-ply 24/18 Eq.: -1.850 0.144 0.000 0.000 - 0.856 0.716 0.430 2-ply cubeful prune [world class] 2. Cubeful 2-ply 24/19 6/5 Eq.: -1.994 ( -0.143) 0.106 0.000 0.000 - 0.894 0.735 0.627 2-ply cubeful prune [world class] 3. Cubeful 2-ply 24/19 7/6 Eq.: -2.015 ( -0.164) 0.102 0.000 0.000 - 0.898 0.739 0.626 2-ply cubeful prune [world class] * 4. Cubeful 2-ply 24/19 18/17 Eq.: -2.065 ( -0.214) 0.089 0.000 0.000 - 0.911 0.743 0.647 2-ply cubeful prune [world class] 5. Cubeful 2-ply 13/7 Eq.: -2.165 ( -0.314) 0.071 0.000 0.000 - 0.929 0.780 0.641 2-ply cubeful prune [world class] 6. Cubeful 2-ply 13/8 6/5 Eq.: -2.180 ( -0.329) 0.070 0.000 0.000 - 0.930 0.787 0.663 2-ply cubeful prune [world class] 7. Cubeful 2-ply 18/13 6/5 Eq.: -2.200 ( -0.349) 0.060 0.000 0.000 - 0.940 0.783 0.692 2-ply cubeful prune [world class] 8. Cubeful 2-ply 7/2 6/5 Eq.: -2.206 ( -0.355) 0.068 0.000 0.000 - 0.932 0.799 0.669 2-ply cubeful prune [world class] 9. Cubeful 2-ply 18/17 18/13 Eq.: -2.212 ( -0.361) 0.057 0.000 0.000 - 0.943 0.781 0.700 2-ply cubeful prune [world class] 10. Cubeful 2-ply 18/13 7/6 Eq.: -2.229 ( -0.378) 0.056 0.000 0.000 - 0.944 0.789 0.702 2-ply cubeful prune [world class] Match equity table: Kazaross XG2 25 point MET (/usr/local/share/gnubg/met/Kazaross-XG2.xml) Generated using XG rollouts to 9pts, GNUBG Supremo full rollouts to 15 points. Extended to 25pts by projecting take points. Pre-Crawford table: 1-away 2-away 3-away 4-away 5-away 1-away 50.0000 67.7360 75.0760 81.4360 84.1790 2-away 32.2640 50.0000 59.9470 66.8700 74.3590 3-away 24.9240 40.0530 50.0000 57.1500 64.7950 4-away 18.5640 33.1300 42.8500 50.0000 57.7320 5-away 15.8210 25.6410 35.2050 42.2680 50.0000 Post-Crawford table for player 0 (gnubg): 1-away 2-away 3-away 4-away 5-away 1-away 50.0000 48.8030 32.2640 31.0020 19.0120 Post-Crawford table for player 1 (terje): 1-away 2-away 3-away 4-away 5-away 1-away 50.0000 48.8030 32.2640 31.0020 19.0120 Player gnubg : gammon rate 36.31%, bg rate 48.09% Player terje : gammon rate 0.00%, bg rate 0.00% Player gnubg market window: Dead cube (opponent doesn't redouble): 73.72% - 60.50% Dead cube (opponent redoubles): 93.34% - 76.64% Player terje market window: Dead cube: 26.28% - 82.72% Player Gammon value Backgammon value gnubg 0.91403 0.91403 terje 0.39996 0.97464 ‘eval’ and ‘hint’ will use: Checker play: Neural net evaluation: 2-ply evaluation. Using pruning neural nets. Cubeful evaluations. Noiseless evaluations. Move filters: Move filter for 1 ply: keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Move filter for 2 ply: keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Move filter for 3 ply: keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. keep the first 0 2-ply moves and up to 2 more moves within equity 0.04 Move filter for 4 ply: keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. keep the first 0 2-ply moves and up to 2 more moves within equity 0.04 Skip pruning for 3-ply moves. Cube decisions: Neural net evaluation: 2-ply evaluation. Using pruning neural nets. Cubeful evaluations. Noiseless evaluations. Cube action will be analyzed. Dice rolls will be analyzed. Checker play will be analyzed. Analyse gnubg's chequerplay and cube decisions: yes Analyse terje's chequerplay and cube decisions: yes Analysis thresholds: -0.040 doubtful -0.080 bad -0.160 very bad +0.600 very lucky +0.300 lucky -0.300 unlucky -0.600 very unlucky Analysis will be performed with the following evaluation parameters: Checker play: Neural net evaluation: 2-ply evaluation. Using pruning neural nets. Cubeful evaluations. Noiseless evaluations. Move filter for 1 ply: keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Move filter for 2 ply: keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. Move filter for 3 ply: keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. keep the first 0 2-ply moves and up to 4 more moves within equity 0.08 Move filter for 4 ply: keep the first 0 0-ply moves and up to 16 more moves within equity 0.32 Skip pruning for 1-ply moves. keep the first 0 2-ply moves and up to 4 more moves within equity 0.08 Skip pruning for 3-ply moves. Cube decisions: Neural net evaluation: 2-ply evaluation. Using pruning neural nets. Cubeful evaluations. Noiseless evaluations. Luck analysis: 0-ply evaluation. Not using pruning neural nets. Cubeful evaluations. Noiseless evaluations.