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Re: [Bug-gnubg] The future of Windows builds / Https etc.


From: Ian Shaw
Subject: Re: [Bug-gnubg] The future of Windows builds / Https etc.
Date: Wed, 14 Jan 2015 14:43:38 +0000

How about simplifying life and offering only Mersenne Twister, manual and, 
possibly, file dice?

GnuBg and other bots are now mature programmes, and think we need to go to the 
same lengths to convince people that the dice are fair. Sure, there will always 
be some doubters, but such people won't be convinced by anything. No 
established player has qualms. 

Multiple dice algorithms just feels like feature bloat to me, to no benefit. 
For example, rollouts always use MT, and, when posted on the forums I read,  
there has never been a query raised.

Getting rid of the other algorithms would simplify the code, the UI and the 
rollout export data, not to mention the https issues you've been debating.

-- Ian


> -----Original Message-----
> From: address@hidden [mailto:bug-
> address@hidden On Behalf Of Michael
> Petch
> Sent: 14 January 2015 10:11
> To: address@hidden
> Subject: [Bug-gnubg] The future of Windows builds / Https etc.
> 
> Howdy All,
> 
> First off Random.org admins have given GNUBG a bit of a reprieve. They are
> allowing us to use http for the time being to retrieve numbers as we have
> been doing. Thanks to Thomas Moulton on this mailing list for getting the
> Random.org admins in contact with me.
> 
> For the time being we are okay.
> 
> There are issues building a number of libraries on the old tool chain and
> development environment that I use for Windows production builds. I am
> using an outdated environment from the latter 2000s. I was using
> MSYS/MinGW.
> 
> I managed to set up an experimental build environment with the forked
> version of MSYS - MSYS2 along with a MinGW tool chain.
> 
> The build of GNUbg wasn't perfect and the source code and configure
> processing will have to be tweaked for a number of issues. I encountered
> some issues with Python that have to be overcome as well as errors when
> compiling with 3D boards. I was able to produce a 2D version that worked
> reasonably well.
> 
> The good news was that I was able to build libcurl with a gnutls backend with
> minimal fuss. I was able to create test code that could queries random.org
> with https without any problems. This combination doesn't generate
> licensing issues.
> 
> It will be 2-3 weeks before I can get everything ironed out. I am busy with
> other things so I can't devote a lot of time to get this environment set up
> properly and changes to the code made right away.
> 
> Thanks,
> --
> Michael Petch
> GNU Backgammon Maintainer / Developer
> OpenPGP FingerPrint=D81C 6A0D 987E 7DA5 3219 6715 466A 2ACE 5CAE 3304
> 
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