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Re: [Bug-gnubg] Disadvantage of using CoreAudio for sound?
From: |
Michael Petch |
Subject: |
Re: [Bug-gnubg] Disadvantage of using CoreAudio for sound? |
Date: |
Tue, 16 Aug 2011 16:12:45 -0600 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.18) Gecko/20110616 Thunderbird/3.1.11 |
On 16/08/2011 12:17 PM, Louis Zulli wrote:
> The advantage of using CoreAudio is the ability to build a 64-bit binary. The
> disadvantage is that sounds are not produced simultaneously with graphics?
> For example, the sound of the dice precedes the animation of the the dice
> being rolled in 3D.
>
I hacked the code together quickly quite some time ago, and really never
paid close enough attention to it. A thread would be needed to put it in
the background. I can code it but it will have to wait a bit.
> By the way, in this snippet from configure.in, isn't there an inconsistency?
> Doesn't "10.0" correspond to OS X 10.6 (Snow Leopard)? Do you want 9.0?
>
>> dnl If OSX version < 10.5 then try to build with Quicktime
>> dnl otherwise use CoreAudio if it is available
>> if test "x$darwin" = "xyes"; then
>> needquicktime=no
>> AS_VERSION_COMPARE("$(uname -r)", "10.0", needquicktime=yes, [], [])
>>
The code is correct the comment (dnl) is wrong. The comment should be
OSX Version <= 10.5. Only Snow Leopard and onward have correct support
for CoreAudio.
--
Michael Petch
CApp::Sysware Consulting Ltd.
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