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Re: [Bug-gnubg] GNU backgammon for android?
From: |
Louis Zulli |
Subject: |
Re: [Bug-gnubg] GNU backgammon for android? |
Date: |
Sat, 15 Jan 2011 16:32:31 -0500 |
Hi,
Porting gnubg to a mobile platform makes sense. Sadly I cannot contribute, for
lack of programming skill.
That said, perhaps this should take place after gnubg 1.0 is completed and
released.
Louis
On Jan 15, 2011, at 4:13 PM, Joseph Heled wrote:
> Hi,
>
> I think it is a shame gnubg is not represented in the mobile/tablet world.
>
> I know next to nothing about android, but from my understanding you
> can develop in Java, or even Python, and call C or C++ for speed
> (neural net ...)
>
> Does anyone (or maybe a friend) would like to collaborate and give it
> a try? The more the merrier. Here are my thoughts
>
> - We do not port the whole thing - we want only a "player" -
> analysis can be done offline. (If successful, analysis can be added
> later)
> - I can do most of the back-end - what I need is someone to do the
> GUI and the initial setting up of the project
> - We can use bglight as a starting point, in terms of how the
> engine/GUI separation works.
>
> Your thoughts?
>
> Joseph
>
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