[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] Simplifying the analyse/evaluation dialogs

From: Michael Petch
Subject: Re: [Bug-gnubg] Simplifying the analyse/evaluation dialogs
Date: Fri, 04 Sep 2009 17:45:54 -0600
User-agent: Microsoft-Entourage/

Hi Jon,

Two things I get asked often is – “what is the difference between analysis and evaluation?” or “how do I change the strength of tutor mode”. I believe these two things come down to a fundamental issue. Its not intuitive for many people what “evaluation” is and “analysis” and what parts of the product they affect. If we start making whole sale changes (I am all for it) I also recommend we change/standardize the terminology to make those options more intuitive.

On 04/09/09 3:13 PM, "Jonathan Kinsey" <address@hidden> wrote:

I've got an idea to make these dialogs a lot simpler, basically by moving all
the chequer/cube settings into a new sub-dialog and having a single setting
instead.  Something like:


The idea being that changing the drop-down will set both the chequer and cube
settings.  The downside is that if a custom (or just different cube/chequer)
settings then you would have to open the second dialog to see the settings.

As there is more space I could then merge the evaluation settings dialog into
the same dialog.  The player settings dialog could be similarly changed.

Any thoughts?


reply via email to

[Prev in Thread] Current Thread [Next in Thread]