[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Bug-gnubg] Controlling GnuBG via commandline for AI
From: |
Marcus Cavanaugh |
Subject: |
[Bug-gnubg] Controlling GnuBG via commandline for AI |
Date: |
Fri, 26 Jun 2009 18:42:53 -0500 |
Hello,
I'm developing a multiplayer gaming site. I would like to add GnuBG's
AI to enable players to play against a bot. I don't play backgammon
much, but I have been looking through GnuBG's documentation. It seems
that the easiest method to interface with GnuBG would be to invoke it
in commandline mode for each AI turn; I'd send GnuBG the current board
position, and then read out the next suggested move. Is this a
reasonable way to approach it?
It seems like it would only take a couple of commands to load the
board position and extract the AI's move, but I'm not sure what
commands would be most straightforward.
Something like:
load position <file>
hint
export position pos <file>
(Can it use stdin/stdout instead? And is "hint" the best way to find
the recommended move?)
Any tips would be greatly appreciated. As I mentioned earlier, I've
only played a little backgammon and have only begun looking at GnuBG.
Thanks,
Marcus
--
Marcus Cavanaugh
address@hidden
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Bug-gnubg] Controlling GnuBG via commandline for AI,
Marcus Cavanaugh <=