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Re: [Bug-gnubg] Handling ambiguous checker moves

From: Michael Petch
Subject: Re: [Bug-gnubg] Handling ambiguous checker moves
Date: Thu, 09 Apr 2009 16:00:27 -0600
User-agent: Microsoft-Entourage/

On 09/04/09 3:47 PM, "Philippe Michel" <address@hidden> wrote:

> For the "click on starting point" way of moving, this is rather natural,
> but for the "drag to destination", it's less clear. In case of an
> ambiguity, I prefer a criterion like "if the checker wasn't dragged on
> this point, it didn't land there".

An interesting thing can be said about this. The way to remove the entire
problem and simplify things could also be done by not allowing a drag to a
destination that can't be done in one roll - Period.

I know, I know there will people who might say that's sacrilege to say but
it offers a simplification of the interface, and removes all doubt.

It is easier for me to say that because I prefer playing all the moves
individually. So I can't say that this idea is unbiased or  would be well
received but since we are discussing it I thought I'd throw it out there.

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