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Re: [Bug-gnubg] FW: gnu bug on vista?


From: 保坂範行
Subject: Re: [Bug-gnubg] FW: gnu bug on vista?
Date: Mon, 9 Mar 2009 21:19:18 +0900

> Having something close to a non-regression test would be just great.
> First idea would be to have it embedded into gnubg's code, maybe as
> a python script.

I have a naive quesiton.

Why not let it play gnubg v.s gnubg with a fixed initial seed?
1) it should reproduce becuase it has fixed initial seed.
2) seed will be very small to carry around.
3) we can expect typical occurence of positions as usual daily backgammon games.
4) Once captured the evaluation of that match, we can verify later
build with that capture.

Nori


On Mon, Mar 9, 2009 at 9:02 PM, Massimiliano Maini
<address@hidden> wrote:
>
> address@hidden wrote on 09/03/2009
> 12:55:15:
>
>> Øystein Johansen (OJOHANS) wrote:
>> >> Perhaps we should just disable the mt speed test, until
>> >> somebody fixes it.
>> >>
>> >
>> > Yes! Remove it until further. The speed test should be reworked
>> completely. Today it generates a random position and then evaluates
>> the position -- and repeats this. However, picking a random position
>> is quite strange since you seldom get anything else than contact
>> positions (Take a look at the generated positions, I dare you!). The
>> speed test should have a specified set of positions which represents
>> a typical match.
>> >
>> > -Øystein
>> >
>> Yes, we ought to have an analysed match, a few money games, and a few
>> rolled out positions for people to test speed and correctness on.
>
> Having something close to a non-regression test would be just great.
> First idea would be to have it embedded into gnubg's code, maybe as
> a python script.
>
> The current speed test (withot the bug) is fine enough to measure
> the eval speed (which is not the overall speed you can expect in a rollout).
> For example, it gives you quickly an idea of how much a -O0 build is slower
> than a -03 one. I'm more for fixing it and work on a separate non-regression
> part.
>
> MaX.
>
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