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Re: [Bug-gnubg] Native osx?


From: Christian Anthon
Subject: Re: [Bug-gnubg] Native osx?
Date: Fri, 26 Sep 2008 10:33:58 +0200

And another problem might be the 3d code. We rely on gtkglext, and
opengl I believe. But just getting 2d up and running would be great.

Christian.

On Fri, Sep 26, 2008 at 10:10 AM, Christian Anthon
<address@hidden> wrote:
> Hi Fabian,
>
> the main problem is the underlying gtk library. It mainly works with
> X11 or ms windows backends. There are some efforts underway to develop
> an osx port of gtk:
>
> http://developer.imendio.com/projects/gtk-macosx
>
> so I suggest that you take a look at that and see how it works.
>
> Another problem might be the freetype library that we use, but that
> could (and should) be ported to use pango/cairo instead.
>
> I don't know how you will fare in terms of Makefile, config.h, cflags
> and linker flags, but that should be solvable as well.
>
> Christian.
>
> On Thu, Sep 25, 2008 at 8:01 PM, Fabian Åhrberg <address@hidden> wrote:
>> Very open question here. How much work would it be to port gnubg into a
>> native
>> os x application? I have plenty of programming experience but I've never
>> done
>> anything like it. If we're talking a few months work it could be a brilliant
>> after-work project for me.
>> Any thoughts about where to start?
>>
>> /Fabbe
>>
>>
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