The point is
that FIBS has little to no defense against abuse, and any easily available way
to use a bot while playing would kill it. Thus so far the owners of code
allowing to connect the bizarre FIBS telnet interface to a GUI or playing bot
keep their sources closed. If you are looking for a way to use the gnubg board
as a display, that would be feasible. There are FIBS clients in C available
(e.g. KBackgammon) so all you needed to do is to link the gnubg board component
to them. Haven't looked at the gory details, but both the gnubg 3DBoard and the
KBackgammon component architecture should be sufficiently clean to do that.
nobody has done that so far, but I don't think it is rocket science. As for
adding actual gnubg hint support, I would ask you not to do that and in case you
do keep your sources closed.
doesn't work with fibs. I did have a quick look a while ago at creating
a fibs client based on the gnubg interface but gave up as the Fibs interface
(telenet) wasn't at all obvious.
Some of the bots playing on fibs
are using the gnubg engine, these are standalone projects, I'm not sure how
they handle the fibs communictaion.
> To: address@hidden
> Date: Fri, 20 Jun
2008 11:43:26 +0200
> Subject: [Bug-gnubg] need help connecting gnubg to
> Hi list!
> I could need some help with
connecting gnubg to a FIBS server in order to use
> gnubg as an
interface for playing online.
> I searched the docs in vain,
nor could I find any hints while google'ing for
> the topic. Since I
found out that gnubg is running as an opponent on FIBS, it
> should be
posible to use it as an interface for online playing - am I wrong
> I found the "external program" field where one can
put in an external socket
> to connect to - might this be the solution?
And if so - could someone please
> describe the way to configure it to
> I'm running under Debian Sid on an AMD64-X2 computer, so the
solution, if any,
> should work under Linux.
> Thanks in
advance for every hint!
> kind regards,
> Bug-gnubg mailing
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