[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [Bug-gnubg] gnubg "personalities"

From: Massimiliano . Maini
Subject: RE: [Bug-gnubg] gnubg "personalities"
Date: Mon, 10 Jul 2006 12:01:31 +0200

Christian Athon wrote :

>Yes, and likely zbot will have an advantage here, since from what I
>have read, the zbot net is developed to be more human like, that is,
>you can ask questions do you understand this position, is it

That's an exemple of  the fact that different people may have similar
idea at the same time. Not long ago (May 2nd 2006) I wrote this to the
mailing list (you can find it in the archives) :

>I may be a dreamer but I've been wondering for a while if it was possible
>to extract useful information from the eval window data (not knowing it's
>crappy at the moment).
>I mean something like : move #1 is better than move #2 because of the
>or because of the gammon chances, or because of it keeps the contact, etc.
>This corresponds to pull out some qualitative information from the neural
>net outputs ... not really easy I suppose, but this would be the ultimate
>learning tool ... a tool that explains you why you suck (instead of just
>telling you that you suck) :))

I swear :
 - I don't read GoL
 - I wasn't aware of zbot plans (not even of the project existence)

I'm also sure I'm not the only one who has ever been thinking about that,
hence I wouldn't complain if Snowie guys (for example) "pick up" the idea
for Snowie 5 (or 6).

Concerning contributing to gnubg and not getting credited, I never
something similar : personally, I think I'm even getting too much credit
pointing out a few bugs here and there and building Win distribs.

Finally, as a general advice, if anybody thinks he owns a great idea that
will make it into a commercial product, talking about it on any
list is not a good idea.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]