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Re: [Bug-gnubg] compile error
From: |
Jim Segrave |
Subject: |
Re: [Bug-gnubg] compile error |
Date: |
Wed, 27 Oct 2004 13:12:49 +0200 |
User-agent: |
Mutt/1.4i |
On Wed 27 Oct 2004 (11:31 +0100), Jon Kinsey wrote:
> Jim Segrave wrote:
>
> >The truth is that I think most of the file importing code is sort of
> >sub-optimal. What I think should be happening is that we start with
> >BNF for the various formats and write parsers, probably recursive
> >descent ones, that build a canonical game representation and only if
> >that succeeds do we go from there to gnubg's internal match
> >reprsentation.
>
> The import code isn't good and writing parsers would be a good idea.
> I'm not sure about the intermediate/xml format though. Perhaps the
> parsers could "play" the match using the same code as when a match is
> played. This would be less work and generally simpler (in theory...).
Doesn't help too much with .sgf files, where you want to rebuild the
analysis information.
--
Jim Segrave address@hidden
- [Bug-gnubg] compile error, Achim Mueller, 2004/10/24
- Re: [Bug-gnubg] compile error, Jon Kinsey, 2004/10/25
- Re: [Bug-gnubg] compile error, Achim Mueller, 2004/10/25
- Re: [Bug-gnubg] compile error, Joseph Heled, 2004/10/25
- Re: [Bug-gnubg] compile error, Jon Kinsey, 2004/10/26
- Re: [Bug-gnubg] compile error, Achim Mueller, 2004/10/26
- Message not available
- Re: [Bug-gnubg] compile error, Achim Mueller, 2004/10/26
- Re: [Bug-gnubg] compile error, Joseph Heled, 2004/10/26
- Re: [Bug-gnubg] compile error, Jim Segrave, 2004/10/26
- Re: [Bug-gnubg] compile error, Jon Kinsey, 2004/10/27
- Re: [Bug-gnubg] compile error,
Jim Segrave <=
- Re: [Bug-gnubg] compile error, Øystein Johansen, 2004/10/28