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RE: [Bug-gnubg] Coloured moves in game list and request


From: Ian Shaw
Subject: RE: [Bug-gnubg] Coloured moves in game list and request
Date: Wed, 9 Jun 2004 17:26:34 +0100

Some good ideas here, but perhaps a few too many colours to be meaningful. Do 
we really need to differentiate between doubtful/error/blunder in the move 
list? We already define moves we are interested in by setting thresholds in the 
first place, so we are probably going to look at them all.

I think the foreground/background distinction for cube & chequer errors is a 
cool idea. If doubtful/error/blunder are to be marked differently, I think I'd 
prefer to see shades of the same colour, like the temperature map.

Possible refinement: Only a roll is lucky or unlucky, so only the roll need be 
emphasised, not the move. I think bold/italic is fine. Perhaps this can't be 
separated off, but if so it would free up bold & italic for use on the move 
display.

-- Ian



-----Original Message-----
From: address@hidden [mailto:address@hidden
Sent: Wednesday, June 09, 2004 3:32 PM
To: address@hidden; address@hidden
Subject: Re: [Bug-gnubg] Coloured moves in game list and request


Here's my views for a colour scheme.

I think it's better to keep background colours for cube errors (which hopefully 
are fewer) otherwise it might look to garish.

Doubtful checker         Green Font
Error checker             Blue Font
Blunder checker         Red Font

Doubful cube             Lilac background (the same colour as used for cube 
decison moves analysis in html output)
Error Cube               25% grey background 
Blunder cube            yellow background

Lucky moves             Bold
Unlucky moves            Italic

   
So that when I make a missed double blunder whilst rolling a joker which when 
played is also a blunder, it all shows up!

Maybe you could mock up this scheme and some from other contributers and get 
some feedback.

Michael




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