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[Bug-gnubg] RE: Fw: GNU Backgammon For Windows


From: Albert Silver
Subject: [Bug-gnubg] RE: Fw: GNU Backgammon For Windows
Date: Thu, 29 Apr 2004 13:01:46 -0300


Hi Greg,

I'm forwarding this to the GNUBG Mailing list as they will be able to help you out on this.

                                                                    Albert

From: "ABP_OldPoppa" <address@hidden>
To: <address@hidden>
Subject: Fw: GNU Backgammon For Windows
Date: Sun, 18 Apr 2004 14:44:46 -0400


Hi Albert,

I sent this to nardy but there's been no response so maybe he didn't get it.

Greg

----- Original Message -----
From: ABP_OldPoppa
To: address@hidden
Sent: Friday, April 16, 2004 12:11 AM
Subject: GNU Backgammon For Windows



I've been trying to make sense of the gnuBG implementation of the .SGF file format. I'm hoping once I've done that I'll be able to write something to extract info and compile it. Many things come to mind, eg. racing games where I have the lead when contact is broken, etc. Has this already been documented, or is anybody else working on it?

What I've managed is available for viewing at http://members.rogers.com/abp/SGF/SGFgnuBG.htm

If somebody would care to explain what I haven't already got I'd be happy to put it all together and then maybe Albert could put it in his tutorial, or it could go in the FAQ or somewhere for others to make use of.



Greg (ABP_OldPoppa)

BG Email:         address@hidden
BG Scheduling: http://members.rogers.com/abp/PoppaSchedule.htm

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