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Re: [Bug-gnubg] Manual


From: Achim Mueller
Subject: Re: [Bug-gnubg] Manual
Date: Sat, 15 Nov 2003 18:56:56 +0100
User-agent: Mutt/1.5.4i

* Jim Segrave wrote on 15 Nov 2003:

> > First of all GNU Backgammon is ... work in progress. Don't blame us if
> > - a feature isn't implemented yet
> > - a feature doesn't work correctly
> > - gnubg crashes
> > - your system suffers after gnubg is installed
> 
> I have to say that I would include these warnings, but not as the first
> thing someone encounters.

A matter of taste ... I like to start with "drawbacks".
 
> > 
> > GNU Backgammon has a
> > - Graphical User Interface (GUI) with 2D- or 3D-Animation
> 
> Most aspects of the appearance of the GUI versions can be selected
> either from existing designs or you can easily change most aspects -
> colours, textures, lighting, for 3d boards the perspective, etc.

Would you like to add this? Remember, this should only be a short
overview.

> > With GNU Backgammon you may play
> > - backgammon, nackgammon or hypergammon
> > - games, matches or sessions
> 
> We should note that unlike some other backgammon software, gnubg
> always adjusts its play according to the score, which is particularly
> important in match play.

ACK

> > Gnubgs analysing functions allow you to
> > - get hints during the game (tutor)
> 
> these are actually two different things - hints are things you
> initiate, tutor advice happens automatically

ACK

> > - evaluate positions 
> > - analyse or rollout positions, games, matches or sessions
> 
> I think we can safely claim that rollouts have probably the most 
> extensive controls to set speed and accuracy of any backgammon software

ACK

> > You can
> > - setup, edit and save positions, games, matches and sessions
> > - replay games, matches and sessions
> > - record annotations
> > - store error rates for different players
> 
> I'd mention that the theory window allows extenive exploration of
> double and take points, gammon values and other important aspects of
> cube usage.

Yep, I forgot this.

> > GNU Backgammon exports positions, games, matches and sessions into
> > - *.pos 
> > - *.mat
> 
> This should note that the above are Jellyfish formats


> > GNU Backgammon uses different databases to rise its skill
> > - gnubg.weights / gnubg.wd
> > - gnubg_os.bd
> > - gnubg_ts.bd
> > - hypergammon (1,2,3)
> > - Hugh Sconyers databases
> 
> Hmm - a couple of things
> 
> s/uses different databases to rise its skill/can use different
> databases to make it even more powerful/
> 
> But gnubg.weights isn't (for any likely user) something you can change
> to improve its playing ability.
> 
> We should probably say that gnubg comes with with one and two sided
> rollout databases, but larger ones covering more positions are
> available for use
> 
> One can choose from a large selection of match equity tables (and
> adding others is easy)

The database part was just a quick shot to get all features. You're
probably right with explaining a little bit more.

Ciao

Achim

-- 
achim mueller, anne-frank-str. 25, D-48431 rheine
+49 (0)5971 83767, +49 (0)163 8458340
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