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Re: [Bug-gnubg] Missed doubles problem ?


From: Joern Thyssen
Subject: Re: [Bug-gnubg] Missed doubles problem ?
Date: Tue, 2 Sep 2003 08:13:30 +0000
User-agent: Mutt/1.4.1i

On Mon, Sep 01, 2003 at 07:03:14PM +0000, Joern Thyssen wrote
> On Mon, Sep 01, 2003 at 01:13:55AM +0200, Holger wrote
> > At 21:44 29.08.03 +0000, Joern Thyssen wrote:
> > >However, there is still the point about modifying the logic to use DP
> > >and TG instead of the crude "<= 0.95" logic.
> > 
> > I'm on my way to implement this.
> > 
> > Looking at the market window MaX's DP is 50,7% (for dead cube), but when
> > opp. redoubles it's 81,4% (which gnubg will do if it takes because score is
> > 2-away - 4-away)
> > TGP is 88,9%.
> > 
> > This leads to:
> > DP1: 50,7% < Middle1: 69,8% < NoD: 82,6% < DPass: 83,0% < DTake: 85,2% <
> > TGP: 88,9%
> > 
> > DP2: 81,4% < NoD: 82,6% < DPass: 83,0% < Middle2: 85,15% < DTake: 85,2% <
> > TGP: 88,9%
> > 
> > Unfortunately, I still don't know enough bg theory. So what I'm not sure
> > about is which window to take to compute its middle and after I know the
> > middle, which cube action to compare it with.
> > 
> 
> Hmm, good question. 
> 
> Instead of the average of the DP and the TG point, it makes more sense
> to consider the average of the CP and the TG point. As you note we
> should use the live cube values, e.g., the bottom line.

I can se you have commited some code. It would be really cool if you
wrote a small section to the manual on this.

Jørn

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