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Re: [Bug-gnubg] Marked good
From: |
Nardy Pillards |
Subject: |
Re: [Bug-gnubg] Marked good |
Date: |
Mon, 18 Aug 2003 11:19:18 +0200 |
From: "Albert Silver" <address@hidden>
To: "GNUBackgammon bug reporting" <address@hidden>
Date sent: Sun, 17 Aug 2003 23:28:24 -0300
Subject: [Bug-gnubg] Marked good
> Forced moves are marked "Good"?
>
> Silverwind You
>
> Checkerplay statistics:
>
> Total moves 110 111
>
> Unforced moves 92 82
>
> Moves unmarked 0 0
>
> Moves marked good 84 92
>
> Albert
>
(from previous post:)
Two comments (if allowed).
1. No move / forced move
With no possible move (on bar and dancing) the move is also marked
'good'. Same for a forced move (only one possible move).
I don't know what would be appropriate here: 'forced', 'none', ' ',
... But 'good' isn't what I expect.
2. Good / Very Good
There are moves Doubtful / Bad (even Very Bad) at 0-Ply, becoming
best move (or < Doubtful threshold) at 2-Ply.
I would really like to see these moves (if played) marked Very Good.
Bad idea? (or hard to implement??)
Nardy