[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [Bug-gnubg] Holding games
From: |
Albert Silver |
Subject: |
RE: [Bug-gnubg] Holding games |
Date: |
Sun, 22 Jun 2003 19:50:38 -0300 |
I was gone this weekend so couldn't respond earlier.
> > I don't think we need that many to make the case, but if you can
> > generate some positions I'll put them through sagnubg.
> >
> I agree. Still waiting for a clear cut definition of a holding game
from
> you guys. How about "No checkers on points lower than 18, decent
contact
> (say at least 3 points separate the back checkers), and no blots in
the
> area of contact?
I'm not sure I understand your desription. As I see it, you have a
holding game if you have an anchor on my 3-pt, 4-pt, 5-pt, or 7-pt (my
bar point). For example:
GNU Backgammon Position ID: 4HPDAQbg2+DBAA
Match ID : cAkAAAAAAAAA
+13-14-15-16-17-18------19-20-21-22-23-24-+ O: GNU
| X O O X | | O | 0 points
| X O O X | | O |
| X O | | O |
| X | | O |
| | | O |
v| |BAR| | (Cube: 1)
| | | X |
| | | X |
| O | | X |
| O X X | | X O | On roll
| O X X | | X O | 0 points
+12-11-10--9--8--7-------6--5--4--3--2--1-+ X: Albert
Here the Os have a 3-point holding game, and the Xs have a bar-point
holding game. Of course, one of the big issues (highlighted by Neil) is
that the bots tend to overestimate positions where the holder has a 3rd
rear checker such as:
GNU Backgammon Position ID: 4LnhACPgbfBgIA
Match ID : cAkAAAAAAAAA
+13-14-15-16-17-18------19-20-21-22-23-24-+ O: GNU
| X O O X | | O X | 0 points
| X O O X | | O |
| X O | | O |
| X | | O |
| | | |
v| |BAR| | (Cube: 1)
| | | |
| | | X |
| O | | X |
| O X X | | X O | On roll
| O X X | | X O O | 0 points
+12-11-10--9--8--7-------6--5--4--3--2--1-+ X: Albert
I wasn't too sure about what was meant with " no blots in the area of
contact". Do you mean if the blot on 1 was on the 5 point instead? If
so, it would still be a 4-point holding game, even if it could change.
Albert
>
> > Neil Kazaross has made the observation that "most bots tend to cube
> > holding games a bit late". If an expert of Neil's calibre has noted
this
> > feature then I'm inclined to take it seriously. One of the best ways
to
> > improve gnubg must be to identify classes of position where it is
weak.
> > Expert opinion will be very valuable for this.
> >
>
> Agreed.
>
> -Joseph
>
>