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Re: [Bug-gnubg] new contact net


From: Joseph Heled
Subject: Re: [Bug-gnubg] new contact net
Date: Tue, 10 Jun 2003 21:44:30 +1200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2) Gecko/20021202



Øystein O Johansen wrote:
Great!

I'll try to bundle up a new setup.exe for windows tonight. I'm a bit busy
tonight, but I guess I can make it before I go to bed.

To the net:
Do you know anything "where" the net have improved? "Where" = what kind of
positions.

Of course there's no definate answer to this question, but do you have any
idea. We just started a discussion about holding games. Do you think that
is one of the improved positions types? I have also mentioned low contact
positions, what about these kind?

I don't think there is an informal answer. If you present me with a way (preferably as code in C or python or whatever) which divides BG positions into sub categories, I can run this against my benchmark and see if anything comes up.

The way the new net was contained is described in my web page. Nothing has really changed. The net is the result of training of 605,000 positions obtained over many weeks of work. The improvement seems to have platued there.

-Joseph


How was this new net trained? Just added positions to the database, and run
a couple of epochs?

-Øystein



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