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Re: [Bug-gnubg] Recent RGB posting on "Change Dice" Option


From: Nardy Pillards
Subject: Re: [Bug-gnubg] Recent RGB posting on "Change Dice" Option
Date: Sat, 7 Dec 2002 15:12:26 +0100

----- Original Message -----
From: "Joern Thyssen" <address@hidden>
To: "Jim Segrave" <address@hidden>
Cc: "Ian Shaw" <address@hidden>; <address@hidden>
Sent: Saturday, December 07, 2002 1:32 PM
Subject: Re: [Bug-gnubg] Recent RGB posting on "Change Dice" Option


> On Fri, Dec 06, 2002 at 01:46:39PM +0100, Jim Segrave wrote
> > On Thu 05 Dec 2002 (12:07 +0000), Joern Thyssen wrote:
> > > Yup! You can imagine quite few variations of the cheat mode: roll
jokers
> > > for both sides, roll anti-jkokers for both sides, roll jokers for
human
> > > and anti-jokers for bot just to name a few. Also roll  jokers in, say,
25%
> > > percent of all rolls.
> > >
> > > Some of these a quite interesting: for example jokers or anti-jokers
for
> > > both sides.
> >
> > set cheat level [0..1]
> >
> > when deciding if it should cheat, generate a random float x in the range
> > 0 <= x < 1
> >
> > if x < cheat level, then don't run the cheat code.
>
> Another similar idea:
>
> set cheat enable on
> set cheat player 0 level 50
> set cheat player 1 level 25
>
> where level is the percentile. So player 0 will roll (one of) the
> median rolls and player 1 will roll (one of) the lower quartile rolls.
>
> The current implementation corresponds to
>
> set cheat enable on
> set cheat player gnubg level 100
> set cheat player human level 0
>
> Jørn

Just a thought here
While Cheat Mode On:
Inhibit Set Dice
(but then there has to be at least a pop-up window telling: 'Sorry, you
can't cheat while Cheat Mode On ;-)'. And added: "enter the command 'set
cheat off' to cancel the Cheat Mode")

Nardy




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