[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
bug#49937: 28.0.50; feature/pgtk: tetris blocks are comparatively larger
From: |
Visuwesh |
Subject: |
bug#49937: 28.0.50; feature/pgtk: tetris blocks are comparatively larger |
Date: |
Sun, 22 Aug 2021 11:14:02 +0200 (CEST) |
21 Aug 2021, 18:00 by alan@idiocy.org:
> On Tue, Aug 10, 2021 at 04:55:24PM +0200, Robert Pluim wrote:
>
>> >>>>> On Tue, 10 Aug 2021 14:51:44 +0200, Lars Ingebrigtsen <larsi@gnus.org>
>> >>>>> said:
>>
>> Lars> Alan Third <alan@idiocy.org> writes:
>> >> They're images, ostensibly 7mm in height but it appears on X (and NS)
>> >> they're much smaller. I imagine it depends on the screen's reported
>> >> DPI since the gamegrid code appears to calculate the size using it.
>>
>> Lars> I think this is bug#47039 -- pgtk scales images correctly, which
>> images
>> Lars> found via `find-image' are not scaled correctly on the trunk.
>>
>> The images in this case are created on the fly by gamegrid.el, which
>> uses 'display-mm-height', which gives the wrong answer under X:
>>
>> ELISP> (display-mm-height)
>> 572
>>
>> In pgtk itʼs correct:
>>
>> ELISP> (display-mm-height)
>> 190 (#o276, #xbe)
>>
>> We could change gamegrid.el to use 'display-monitor-attributes-list'
>> instead, that gives the right values under both:
>>
>
> Sounds reasonable to me, although I wonder if we'll get a bunch of bug
> reports complaining their tetris is too big for their screen now. ;)
>
Count me in. :P I play tetris often enough to find the huge block sizes
annoying.