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bug#32932: 27.0.50; render bugs on macOS Mojave
From: |
Alan Third |
Subject: |
bug#32932: 27.0.50; render bugs on macOS Mojave |
Date: |
Thu, 8 Nov 2018 23:23:49 +0000 |
User-agent: |
Mutt/1.10.1 (2018-07-13) |
On Thu, Nov 08, 2018 at 06:51:37PM +0200, Eli Zaretskii wrote:
> > Date: Thu, 8 Nov 2018 16:17:15 +0000
> > From: Alan Third <alan@idiocy.org>
> > Cc: aaronjensen@gmail.com, 32932@debbugs.gnu.org, boris@d12frosted.io
> >
> > > What exactly do you mean by WHENEVER REQUESTED? As opposed to what
> > > alternative?
> >
> > At the moment expose_frame doesn’t draw anything if the frame or
> > window has been marked as garbaged
>
> AFAIR, that's a mere optimization, so if you want expose_frame to go
> ahead and redraw on NS regardless of the frame's garbaged flag, it's
> fine with me.
>
> > (there may be other circumstances too).
>
> The only other case is when the frame's face cache is empty, in which
> case you won't be able to draw anything anyway.
>
> There's a no-op return in expose_window, but I think its condition
> cannot happen nowadays, it's a relic from when expose_frame could be
> entered asynchronously from a signal handler.
It may be worth keeping it for now as I’m unsure what will happen
when I finally get round to splitting the NS and lisp code into
separate threads (I had a go at it before and it was largely
successful, but there were a lot of graphical issues that caused
crashes).
> > If expose_frame could draw the rectangle as it was before the
> > frame/window was marked garbaged, that would also solve the problem.
>
> Not sure what this means: you can only draw what's in the glyph
> matrices, what was there before the garbaged flag was set is gone for
> good.
That’s exactly what I meant. Thanks.
--
Alan Third
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), (continued)
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Alan Third, 2018/11/13
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Aaron Jensen, 2018/11/14
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Alan Third, 2018/11/14
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Aaron Jensen, 2018/11/15
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Alan Third, 2018/11/19
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Aaron Jensen, 2018/11/19
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Alan Third, 2018/11/23
- bug#32932: [PATCH v2] Fix more drawing bugs in NS port (bug#32932), Aaron Jensen, 2018/11/26
- bug#32932: 27.0.50; render bugs on macOS Mojave, Eli Zaretskii, 2018/11/09
- bug#32932: 27.0.50; render bugs on macOS Mojave, Eli Zaretskii, 2018/11/08
- bug#32932: 27.0.50; render bugs on macOS Mojave,
Alan Third <=
- bug#32932: 27.0.50; render bugs on macOS Mojave, Aaron Jensen, 2018/11/03
- bug#32932: 27.0.50; render bugs on macOS Mojave, Alan Third, 2018/11/03
- bug#32932: 27.0.50; render bugs on macOS Mojave, Alan Third, 2018/11/03
- bug#32932: 27.0.50; render bugs on macOS Mojave, Aaron Jensen, 2018/11/03
- bug#32932: 27.0.50; render bugs on macOS Mojave, Alan Third, 2018/11/04
- bug#32932: 27.0.50; render bugs on macOS Mojave, Aaron Jensen, 2018/11/04
- bug#32932: 27.0.50; render bugs on macOS Mojave, Eli Zaretskii, 2018/11/04
bug#32932: 27.0.50; render bugs on macOS Mojave, Aaron Jensen, 2018/11/03