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bug#30151: Debugger API


From: James Nguyen
Subject: bug#30151: Debugger API
Date: Fri, 19 Jan 2018 01:25:47 -0800

> Emacs provides an interface to _debuggers_, not to languages.

Thanks for the correction, I've been using the two terms interchangeably.

> IOW, unlike VS, which is a single debugging engine, Emacs supports
> several debugging engines.  The closest thing to VSCode's Debugging
> API we have is therefore gdb-mi.el -- if you are willing to limit
> yourself to those languages currently supported by GDB.

I think the 'limited to languages supported by GDB' might be somewhat limiting.

> So I'm not sure I understand your idea well enough to answer your
> questions in a useful way, at least not if I want to be sure I gave a
> complete answer that you can use to decide how to go about this
> project.

I think what Microsoft has done with their debugger is very interesting in that
most of the UI seems to be a single interface and what interacts (debugger 
adapters)
with the debugger can do what it wants as long as it can communicate down to 
that
same interface/UI.

It reminds me of their approach with their language server protocol.

> Can you elaborate on your idea given the above
> considerations?

This topic came out of a few things I've tried in the past.

First I tried using GDB on OSX but it seems GDB can't be used on OSX anymore
due to some system limitation. So I looked for LLDB gud integration. I found 
one but
setting breakpoints only sets them in the debugger and not visually
(i.e. red breakpoints in the fringe) like in gdb-mi? or realgud.
I was able to hack up the visual breakpoints but stopped
when it seemed to be too messy (straying from the well-trodden path).

Next, I tried pdb (I believe that's the python debugger) but it had the same 
minor problem
of not drawing breakpoints in the side panel. It seemed like only gdb-mi~ 
debugger/languages
supported that kind of feature. Taking a look at realgud, the 'visual 
breakpoint' 'feature'
is available. So from there, from a user-standpoint, I just went with realgud 
for python debugging.

Fast forward to now, I'm trying to add a debugger integration as I use new 
languages,
I'm back into looking at whether or not to use realgud or gud-def or roll my 
own.
Some that come to mind that probably don't use gdb are Typescript, 
Clojurescript, Elixir/Erlang so
it might be a mismatch with gud. I don't really know. At the moment, I'm 
interested in
Typescript/Clojurescript support, probably interfacing with Chrome. And/or a 
working LLDB integration.

Maybe there's just a gap in functionality between gud and gud-mi interface 
(sorry if I'm butchering the terms).

Ideally, it'd be nice to have something simple that asks me:
1. Where to draw breakpoints in the buffer.
2. What locals exist and displaying them in some kind of 'locals' buffer.
3. Maybe an extra window that will display extraneous information (similar to 
jdibug's stacktrace buffer)
4. I'm missing some other common functionalities between debuggers.

I think some/all of ^ is very similar to gdb-many-windows but I've only ever 
seen that for *just* gdb.

> I cannot tell why packages you mentioned that support debugging roll
> their own; perhaps the respective package developers could chime in
> and explain.

Yes! That would be clarifying. I hope those developers read this email chain.

Thanks.


-- 
  James Nguyen
  james@jojojames.com

On Thu, Jan 18, 2018, at 6:41 AM, Eli Zaretskii wrote:
> > From: James Nguyen <james@jojojames.com>
> > Date: Wed, 17 Jan 2018 20:56:38 -0800
> > 
> > I've been meaning to look at how to implement a debugger for Emacs for 
> > various languages.
> > 
> > There seems to be various options to go with (realgud, gud/gud-mi?, NIH 
> > roll my own) and it seems the community chooses different paths (including 
> > not writing one at all).
> > 
> > Some debuggers that come to mind are: edebug, gud-gdb, realgud, cider, 
> > indium, jdibug with a varied feature set.
> > 
> > I'm curious if it makes sense (or is doable) to have something similar to 
> > flycheck/flymake but for debugging (or like VSCode's 
> > https://code.visualstudio.com/docs/extensionAPI/api-debugging) so that 
> > there's a common interface to writing a debugger.
> 
> Emacs provides an interface to _debuggers_, not to languages.  For
> example, you can debug any language supported by GDB using gdb-mi.el,
> but will have to use "M-x pdb" (defined in gud.el) for Perl debugging.
> 
> IOW, unlike VS, which is a single debugging engine, Emacs supports
> several debugging engines.  The closest thing to VSCode's Debugging
> API we have is therefore gdb-mi.el -- if you are willing to limit
> yourself to those languages currently supported by GDB.
> 
> So I'm not sure I understand your idea well enough to answer your
> questions in a useful way, at least not if I want to be sure I gave a
> complete answer that you can use to decide how to go about this
> project.  Can you elaborate on your idea given the above
> considerations?
> 
> > gud-def looks to be the closest thing but it seems somewhat low level given 
> > it doesn't draw breakpoints on screen (random example) or provide something 
> > like a 'locals' view.
> > 
> > If gud-def is the recommended approach, I wonder why the other debuggers 
> > (list mentioned above) don't leverage it.
> 
> gud-def (and gud.el in general) is supposed to be the extensible
> debugging interface, yes.  However, the capabilities it can provide
> depend critically on what the is supported by the underlying debugger.
> E.g., displaying breakpoints requires that the debugger could be
> queried about the location(s) of each breakpoint, and that it returns
> the results of the query in a way that Emacs can unequivocally parse.
> 
> I cannot tell why packages you mentioned that support debugging roll
> their own; perhaps the respective package developers could chime in
> and explain.
> 
> Thanks.





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