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Re: [bug-gettext] Using libintl.jar in an Android game


From: Daiki Ueno
Subject: Re: [bug-gettext] Using libintl.jar in an Android game
Date: Mon, 24 Mar 2014 12:35:03 +0900
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/24.3.50 (gnu/linux)

Aurélien Gâteau <address@hidden> writes:

> Now I have a legal issue. My code uses libintl.jar to get proper plural 
> handling, but the Android game I work on is not free software. Since 
> libintl.jar is LGPL 2.1+ I am wondering if it is legal to ship the jar in 
> the Android .apk. A .apk is technically a .zip file with a specific format, 
> but the .jar files are not included in it untouched: they are "dex-ed" into 
> a "classes.dex" file.
>
> I did some research but could not find a firm answer from a trusted 
> authority on whether it is legal to use unmodified LGPL code in a 
> proprietary .apk. Can you tell me if it is legal to do so?

IANAL, but it seems the case of the exception described in the section 6
of LGPL:

https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html

so it depends on your game's license, distribution form, etc.  You might
want to ask address@hidden with specific details, if you need a firm
answer.

Regards,
--
Daiki Ueno



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