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Re: [Bug-freedink] Sounds 2018 part 2


From: Sylvain
Subject: Re: [Bug-freedink] Sounds 2018 part 2
Date: Sat, 13 Oct 2018 21:28:14 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.9.1

Hi Iwan,

Thanks a lot for the sound effects!
It'll probably take a work day for me to test, resample, document and otherwise integrate all these, so bear with me :)

By the way I like wscream.wav saturating but maybe we can do better still.

- Sylvain

On 13/10/2018 20:09, Iwan Gabovitch wrote:
Hi Sylvain,

Thanks for adding the sounds so quickly and for all the feedback!

I think all sounds will have to be resampled and most converted to mono. Sox makes it easy:
sox infile.wav -r 22500 -c 1 outfile.wav

In case the resulting file has clipping you can use:
sox infile.wav -r 22500 -c 1 outfile.wav norm
(but if you use it always, it will make some sounds louder than intended).

A list of sounds and my suggested replacements follows:

sword1.wav


///

stairs.wav

either
or
https://freesound.org/people/qubodup/sounds/442771/ (matches pitch of original a bit better)

///

squish.wav


///

splash.wav


///

spell1.wav


///

snarl1.wav
snarl2.wav
snarl3.wav


///

quack.wav


///

save.wav


///

steps.wav


///

select.wav


///

sel1.wav


///

sel2.wav


///

sel3.wav


///

knock.wav knock 3 times quickly on a door


///

hurt1.wav bonca is hit (played quicker); sounds like an elephant when played at normal rate


///

hurt2.wav pillbug is hit


///

picker.wav throwing pig feed (but played slowlyer 1/3 rate)


///

axe.wav throwing axe hitting something


///
pig1.wav pig groaning
pig2.wav pig groaning
pig3.wav pig groaning
pig4.wav pig groaning


///

level.wav level-up, notes are C# major triad (DO#/FA/SOL#/DO# - C#/F/G#/C#) with a bit of 


///

ocean1.wav waves near the sea


///

flyby.wav magic sound, e.g. when trying to pass the gate protecting the Dead Dragon Carcass worship area


///

caveent.wav resonating roar of a monster in the first game cave (Martridge's bonca)


///

attack1.wav dragon casting a fire spell


///

escape.wav game menu when pressing escape (22kHz), fireball hit (8kHz)


///

drag1.wav dragon being hit


///

drag2.wav dragon roaring, usually played before the dragon appears on screen



I plan to eventually redo or find replacements for the following sounds:

open.wav - make one with squeaking hinge.
burn.wav - remix tree to have climax sooner - sounds better in both use cases.
wscream.wav - clipping in the recording, find alternative.

I have to admit that I didn't test most of the sounds and won't have the time anytime soon to do so.

Hope they are useful.

Cheers,


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