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Re: [Bug-freedink] Sounds 2018


From: Sylvain
Subject: Re: [Bug-freedink] Sounds 2018
Date: Thu, 11 Oct 2018 12:16:06 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.9.1

Hello Iwan,

Thanks again for the contributions!

I updated doc/sounds/ . I apparently missed open.wav, I marked it as
checked (and noted it lacks the squeaking hinge).

I added burn.wav and nono.wav, I had to resample them (8KHz and 22050Hz)
so they play right in the game.
burn.wav is also used for the bomb weapon, with higher frequency/pitch.
I noticed this by searching the burn.wav sound slot in START.c (#9),
then looking for "playsound(9" in the Story files.
The sounds can be tested by adding them in the dink/Sound/ directory and
the soundtest/ D-Mod can be used to quickly trigger various sounds (or
you could use your Dink savegame :)).
I think it's too acute for the bombing. Ideally the sound needs to be
reworked to fit all use cases (tree burnt down, bomb exploding, bomb
damaging).

I also updated https://play.freedink.org/ so the sound are now live there.

Cheers!
Sylvain

On 10/10/2018 22:26, Iwan Gabovitch wrote:
> Hello, is this project still being maintained?
>
> 1. open.wav is still unchecked at
> https://www.gnu.org/software/freedink/doc/sounds/ but exists in
> http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/README-REPLACEMENTS.txt
>
> I made some sounds for the replacement but I won't be able to do any
> commits myself. Feel free to get the .wav files from freesound. If
> that's a problem, let me know and I'll send a zip.
>
> 2. nono.wav https://freesound.org/people/qubodup/sounds/442674/
>
> 3. burn.wav https://freesound.org/people/qubodup/sounds/442677/ or
> https://freesound.org/people/qubodup/sounds/442676/
>
> Cheers,
> Iwan



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