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Re: [Bug-freedink] Free Dink sound replacement


From: beuc
Subject: Re: [Bug-freedink] Free Dink sound replacement
Date: Thu, 30 Jun 2016 01:40:46 +0200
User-agent: Mutt/1.5.23 (2014-03-12)

Hi Eugene,

I've just listened to the sound piece a first time.  I am worried that
if the player detects a human voice in the monster sounds, this would
kinda break the gaming atmosphere, though maybe this can be mixed with
other sounds or post-processing to hide that.  WDYT?

For knock.wav I guess I should say "banging on the door" because the
original sound is quite loud compared to your (and Bas') submissions :)

What part of the sound, more precisely, is meant for the goblin?

Cheers!
Sylvain

On Tue, Jun 14, 2016 at 10:28:08AM +0300, Eugene Loza wrote:
> Hi all,
> I've seen you need some sounds replacement for FreeDink. If you still do,
> I've made a few voice acting sounds you might find useful. If you need them,
> just ping me and I'll process, cut & trim them as needed.
> 
> I was aiming to make a free and libre replacement for
> 
> caveent.wav   resonating roar of a monster in the first game cave (Martridge's
> bonca)
> 
> attack1.wav   dragon casting a fire spell
> drag1.wav     dragon being hit
> drag2.wav     dragon roaring, usually played before the dragon appears on 
> screen
> 
> hurt1.wav     bonca is hit (played quicker); sounds like an elephant when 
> played
> at normal rate
> hurt2.wav     pillbug is hit
> 
> snarl2.wav    goblin or slayer is hit
> snarl3.wav    goblin or slayer is hit
> 
> snarl1.wav    beast producing intimidating hiss
> 
> knock.wav     knock 3 times quickly on a door



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