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[Bug-freedink] Re: Bug#601245: freedink-data: new dutch translation


From: Sylvain Beucler
Subject: [Bug-freedink] Re: Bug#601245: freedink-data: new dutch translation
Date: Sun, 24 Oct 2010 19:02:01 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Sun, Oct 24, 2010 at 05:28:18PM +0200, Bas Wijnen wrote:
> Package: freedink-data
> Version: 1.08.20100103-1
> Severity: normal
> 
> I revised the entire Dutch translation of freedink. It was very wrong in
> several places; it seems like something went wrong with a file format
> conversion. Some translated texts were in the wrong place (and thus
> would show up at the wrong moment in the game). This made the game
> mostly unplayable, because the story could not be well understood.
> 
> Since I tried to send this bug several times, I suspect that the
> attachment was too large. Now I'm not sending the attachment, but
> instead I send a link where the new translation can be found. I'll try
> to attach te file in a reply as well.
> 
> It is at http://a83-163-111-92.adsl.xs4all.nl/~shevek/nl.po

Excellent!

As upstream maintainer, I have 2 questions:

- Are you sure about translating the characters' names?  Lots of them
  appear in D-Mods (e.g. the Milderrr!!! series), and players may be
  confused if they play them.

- Do you want to include the translation at translationproject.org?
  Currently the Dutch translation is maintained "externaly" because
  the original translatress wanted so, but I lost contact with her
  since then.  So it would be good to publish the translation
  properly.

(Note: the misplaced translations may be my fault, since I converted
translated DinkC scripts to .po through scripting.)

I'll check how I can regenerate the .mo file in a package update
(normally this is done at the upstream level).  Shouldn't be too much
complicated.

-- 
Sylvain





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