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Re: [Bug-freedink] Re: FreeDink questions


From: Iwan Gabovitch
Subject: Re: [Bug-freedink] Re: FreeDink questions
Date: Sun, 2 May 2010 22:13:05 +0200

Ah, if you can also update debian/copyright that'd be nice, this
distro is pretty strict on the matter.
I'm aware of their license requirements and am glad that they are used in freedink! I did update the copyright info, would you be so kind to check if I did it sufficiently?

How about commiting to the freedink-data repository directly? Do you
have a Savannah account?
You should be able to add my changes using

git remote add qubodup address@hidden:qubodup/freedink-data.git
git pull qubodup
or perhaps
git pull qubodup master

I'm just learning git :) I would prefer to try the separate repositories approach. If this won't work out, feel free to add me. I'm 'qubodup' on savannah.

You can put open.wav in soundtest/sound/, and then play the
'soundtest' D-Mod.
Now it works. I must have done something wrong before.

I suggest using a symlink rather than having 2 identical copies of
open.wav.
 You mean I should have used a symlink from src/open.wav/open.wav to dink/Sounds/open.wav in my commit to the git repo instead of a copy? It seems to me that the other sounds are copies. Or do you mean the soundtest/ directory?

To make people test the sound, we could either:

* provide them the 'soundtest' D-Mod, with the sounds included,
I definitely favor a soundtest D-Mod package to be provided.

I suggest that I will add more sounds from the list I wrote and next weekend or the one after that I'll create a soundtest mod with these sounds and ask you to test it and post it on the forums if it's in order. How does that sound?

PS: I would welcome if anybody would find the time to add sound code to the soundtest mod. Otherwise I might be limited to adding dialog options for testing sounds that are not scripted in the soundtest.

On Sun, May 2, 2010 at 9:03 PM, Sylvain Beucler <address@hidden> wrote:
Ah, if you can also update debian/copyright that'd be nice, this
distro is pretty strict on the matter.

Cheers!

On Sun, May 02, 2010 at 08:53:59PM +0200, Sylvain Beucler wrote:
> Great!
>
> How about commiting to the freedink-data repository directly? Do you
> have a Savannah account?
>
>
> You can put open.wav in soundtest/sound/, and then play the
> 'soundtest' D-Mod.  If you want to make the sound available to the
> original game, then yes, you need to copy it in dink/Sound/.
> (I just tested)
>
>
> I suggest using a symlink rather than having 2 identical copies of
> open.wav.
>
>
> To make people test the sound, we could either:
>
> * provide them the 'soundtest' D-Mod, with the sounds included,
>
> * provide the full 'dink' directory, possibly renamed so it doesn't
>   override the user's,
>
> * provide a tarball to extract in the 'dink' repository - and let the
>   user make a backup if he wants to revert the changes.
>
> What do you think?
>
> - Sylvain
>
> On Sun, May 02, 2010 at 05:06:48PM +0200, Iwan Gabovitch wrote:
> > I started a github repo, hoping to contribute doing it 'the right way' at <
> > http://github.com/qubodup/freedink-data>. I would appreciate if somebody
> > could take a look at my two open.wav commits, which add the sound, it's
> > lossless version (source) and copyright info.
> >
> > It appears that one needs to install the sounds to test them (on Linux at
> > least) which seems to be not very convenient for testing. Is there a way to
> > have the sounds loaded from the soundtest folder? I tried copying the sound
> > into soundtest/ and soundtest/Sound/ but it would only be used after I
> > copied it to /usr/share/dink/dink/Sound/.
> >
> > I will gladly start a thread on both the sounds and rating, but it would be
> > nice to be able to provide a 'test the new sounds package'. Or is there no
> > way but to have them install the sound file and then run the soundtest mod
> > in two steps?
> >
> > Best regards
> > Iwan
> >
> > On Sat, Apr 17, 2010 at 3:22 PM, Sylvain Beucler <address@hidden> wrote:
> >
> > > Hi,
> > >
> > > On Mon, Apr 12, 2010 at 09:54:28PM +0200, Iwan Gabovitch wrote:
> > > > On Mon, Apr 12, 2010 at 8:47 PM, Sylvain Beucler <address@hidden> wrote:
> > > > > On Sat, Apr 10, 2010 at 03:29:21AM +0200, Iwan Gabovitch wrote:
> > > > > > Hello Sylvain and bug-freedink,
> > > > > >
> > > > > > For now only a few sounds:
> > > > > > knock.wav :
> > > http://opengameart.org/content/12-3-knocks-on-wooden-doors
> > > > > >
> > > > > > open.wav: http://opengameart.org/content/9%C3%97-door-open-close
> > > > > > http://opengameart.org/content/door-open-door-close
> > > > > > http://opengameart.org/content/9%C3%97-door-open-close
> > > > > > http://opengameart.org/content/closing-door
> > > > > >
> > > > > > pig1.wav: http://opengameart.org/content/farm-animals
> > > > > >
> > > > > > punch.wav: http://opengameart.org/content/37-hitspunches
> > > > > >
> > > > > > hurt1.wav, hurt2.wav, snarl2.wav, snarl3.wav:
> > > > > > http://opengameart.org/content/zombie-spider-and-monster
> > > > > > http://opengameart.org/content/15-monster-gruntpaindeath-sounds
> > > > > >
> > > > > > caveent.wav: http://opengameart.org/content/6-monstrous-growls
> > > > > >
> > > > > > bhit.wav:
> > > > > http://opengameart.org/content/35-wooden-crackshitsdestructions
> > > > > >
> > > > > > squish.wav:
> > > http://opengameart.org/content/8-wet-squish-slurp-impacts
> > > > > >
> > > > > > bird1.wav: http://opengameart.org/content/bird-song-1-second
> > > > > >
> > > > > > swing.wav: http://*opengameart*
> > > > > > .org/content/swish-bamboo-stick-weapon-swhoshes
> > > > >
> > > > > I didn't know about this website, it's great!
> > > > >
> > > > > Can you prepare compatible WAV files so we can try them in the game?
> > > > >
> > > > > Feel free to use the soundtest D-Mod to test the sounds. Not all
> > > > >
> > > >
> > > > Yeah I want to do it, but I'll need guidance. I found <
> > > > http://www.freedink.org/misc/*soundtest*.zip> but the makefile doesn't
> > > do
> > > > anything and I can't figure out how to install it. I have installed
> > > > freedink-dfarc.
> > >
> > > Hmm, this is an old version of 'soundtest'.
> > >
> > > The latest version is in the freedink-data tar.bz2 release.
> > > http://ftp.gnu.org/gnu/freedink/freedink-data-1.08.20100103.tar.gz
> > >
> > > It's also available in the Git repository:
> > > http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/soundtest
> > >
> > > It's a D-Mod, so you can start it as other dmods:
> > > freedink -w --game ~/dmods/soundtest/
> > >
> > >
> > > > Compatible wav means as listed on
> > > > http://files.dinknetwork.com/dink_sound_reference-v1_00.html , right?
> > > I'll
> > > > feel bad about downsampling some high-quality sounds but oh well. :)
> > >
> > > Yes, that's it.  I included the original, best-quality sounds in the
> > > source of freedink-data btw:
> > > http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/src
> > >
> > > Note that some sounds can be played at various rates.  For example:
> > > the pigs.  There's only one pig SFX, but it's played at various speeds
> > > to make it look different and varied.
> > >
> > >
> > > > Here's for me to remember: I edited some sounds to sound like an arrow
> > > hit:
> > > > http://opengameart.org/content/arrow-hit-twang
> > > >
> > > >
> > > > > sounds are present, but you can edit it with FreeDinkedit ;)
> > > > >
> > > > >
> > > > > > I just saw the text on the GNU FreeDink homepage and it seems to be
> > > very
> > > > > out
> > > > > > of date. Is there a chance to put a big fat "this website is for
> > > > > historical
> > > > > > interest only, go here instead"
> > > http://www.gnu.org/software/freedink/link
> > > > > > at the top of it?
> > > > >
> > > > > Actually freedink.org is the up-to-date page, and the gnu.org
> > > > > one... we should update it.
> > > > >
> > > >
> > > > Right, I mixed up my clipboard. :)
> > >
> > > I made them redirect to freedink.org and I included/updated the old
> > > texts in the new site.
> > >
> > >
> > > > > > By the way, since FD is a very .. bloody pulp .. game, perhaps you
> > > might
> > > > > > want to consider http://www.tigrs.org/ . http://openarena.ws/ uses
> > > it
> > > > > for
> > > > > > example :)
> > > > >
> > > > > That sounds like a good idea.  Do you want to prepare the rating?
> > > > >
> > > >
> > > > <table><tr><td><a href=""> > > > http://www.tigrs.org/rating.php?data="">"
> > > > target="_blank" style="cursor: hand; color: black; text-decoration: none;
> > > > background: none;" title="Click for more information about this rating">
> > > > <div style="font-family: Arial, sans-serif; font-size: 11px; font-weight:
> > > > bold;">        <div style="float: left;"><img src=""> > > > >
http://images.tigrs.org/ratings/tigrs-horizontal-adult-black.gif"
> > > > style="width: 76px; height: 128px; border: 0px;" alt="This game has Adult
> > > > Content. Rated by TIGRS&trade;" /></div>        <div style="background:
> > > > #fff; border: 4px black solid; border-left: none; float:left; padding:
> > > 4px;
> > > > height: 112px; text-align: left;"><div style="float: left; margin-right:
> > > > 8px;">Strong Language<br />Intense Fantasy Violence<br />Blood and
> > > Gore<br
> > > > />Mature Humor<br />Simulated Gambling<br /></div>        </div>
> > > > </div></a></td></tr></table>
> > > >
> > > > I used http://www.tigrs.org/?page=generate . Perhaps it would be better
> > > if
> > > > you make your own, since you know the game better.
> > >
> > > I think this is a bit extreme, as I and my family played this game way
> > > before adulthood without issues (as far as I can tell ;)).
> > >
> > > Do you want to start a thread at the Dink Network forum about it?
> > > The rating system could be reused there too, and other people could
> > > discuss on how to rate it.
> > >
> > >
> > > Btw, I reconsider what I told you last week: it may be better to also
> > > move this discussion to the Dink Network forum.  There was recently
> > > references about sound replacements in FreeDink, and I think it would
> > > be better if your work were better known by the Dink community :)
> > >
> > > I suggest you start a new thread about your progress on file
> > > 'Freedink-data':
> > > http://www.dinknetwork.com/forum.cgi?New=6
> > > (or I can do it if you prefer)
> > >
> > > What do you think?
> > >
> > >
> > > > > > Best regards
> > > > > > Iwan
> > > > > >
> > > > > > (PS: I sent this email to both addresses just in case there is a
> > > mailing
> > > > > > list surprise blocker activated. ^^)
> > > > > >
> > > > > > PPS: Could you add body { color: black; } to the homepage css? The
> > > > > > background is set as white, but the font color is not set :)
> > > > >
> > > > > Sure, done!
> > > > >
> > > > >
> > > > > > On Thu, Apr 8, 2010 at 9:11 AM, Sylvain Beucler <address@hidden>
> > > wrote:
> > > > > >
> > > > > > > Great!  I'm looking forward to hearing the new sounds.
> > > > > > >
> > > > > >
> > > > > > > Sending mail to address@hidden is best.
> > > > > > >
> > > > > > > - Sylvain
> > > > > > >
> > > > > > > On Thu, Apr 08, 2010 at 08:42:03AM +0200, Iwan Gabovitch wrote:
> > > > > > > > Hello again,
> > > > > > > >
> > > > > > > > I only now found the info about the zlib-ing of the data. Yay! I
> > > will
> > > > > get
> > > > > > > on
> > > > > > > > with finding missing replacement sounds ASAP.
> > > > > > > >
> > > > > > > > When I have done so, I will email you links to their locations
> > > (most
> > > > > > > likely
> > > > > > > > at http://opengameart.org/ ). Or should I write that to some
> > > mailing
> > > > > > > list or
> > > > > > > > forum instead?
> > > > > > > >
> > > > > > > > Best regards
> > > > > > > >
> > > > > > > > Iwan
> > > > > > > >
> > > > > > > > On Wed, Apr 7, 2010 at 11:06 PM, Iwan Gabovitch <
> > > > > address@hidden
> > > > > > > >wrote:
> > > > > > > >
> > > > > > > > > Hello,
> > > > > > > > >
> > > > > > > > > I found freeding via Arch Linux user repositories and am a bit
> > > > > > > confused,
> > > > > > > > > perhaps you can help me.
> > > > > > > > >
> > > > > > > > > Is the game data, including gfx, sfx and music freely licensed?
> > > The
> > > > > > > Arch
> > > > > > > > > Linux package says GPL but I thought it was just 'freeware'.
> > > > > > > > >
> > > > > > > > > Best regards
> > > > > > > > >
> > > > > > > > > Iwan /me currently killing ducks...
> > >
> > > --
> > > Sylvain
> > >
>
>
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