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[Bug-freedink] Re: Some sound files more for freedink


From: Sylvain Beucler
Subject: [Bug-freedink] Re: Some sound files more for freedink
Date: Thu, 1 Oct 2009 20:09:10 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Sun, Sep 20, 2009 at 07:52:49PM +0200, Sylvain Beucler wrote:
> Hi!
> 
> On Thu, Aug 27, 2009 at 01:52:07AM +0200, address@hidden wrote:
> > On Wed, Aug 26, 2009 at 7:55 PM, Sylvain Beucler<address@hidden> wrote:
> > > They sounds pretty good.  We definitely need to test them in the
> > > engine, I think we need some kind of "test suite" D-Mod that would
> > > allow us to play and test all the sounds in the different contexts
> > > where they are used (sometimes they are used at different speed).
> > >
> > 
> > That would help. I've no idea on DMODing, though.
> > Anyway, if the sounds are similar enough to the original in the same
> > average frequency in game, then perhaps it would be ok to asume
> > they'll work as replacements. I think it might be an overkill to try
> > to test every possible frequency that can be used for a DMOD ^^U
> 
> Better late than never, attached a first version of the 'soundtest'
> D-Mod :)
> 
> There are still more sounds to add, but at least you can easily test
> all the weapons as well as a few standard sounds (including the girl
> scream ^^).

Here's a new version:
http://www.freedink.org/misc/soundtest.zip

You now can test 2 warps (stairs and doors), ducks, picks, gold coins,
and it displays the .wav filename with the frequency when possible.

-- 
Sylvain




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