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[Bug-freedink] Re: New version of GNU FreeDink


From: Sylvain Beucler
Subject: [Bug-freedink] Re: New version of GNU FreeDink
Date: Wed, 21 Jan 2009 20:30:13 +0100
User-agent: Mutt/1.5.18 (2008-05-17)

Hi,

> > These are game dialogs translations, searched at run time in the
> > 'l10n' subfolder of the D-Mod that the user plays (in this case, the
> > main game).
> 
> Thanks. Now I understand. :-)

I probably need to better document this somewhere :)


> > (So the best way is to join http://translationproject.org/team/de.html :))
> 
> About 2200 strings sounds like a lot of work. :-( BTW, Karl Eichwalder
> is working at SUSE. :-)

Cool :)

I think I spent 10-15h to translate this in French - most of the
strings are short dialogs that do *not* involve technical CS
vocabulary and hence can be translated fast enough.


> > These translations are specific to the game being played, and distinct
> > from the base engine translations above. The goal is that people can
> > distribute translations for any D-Mod separately (for example, here's
> > a Mystery Island French translation
> > http://dink-translation.beuc.net/dmods/island-fr.po). Of course it
> > only make sense to advertise them when the i18n'd engine is released
> > and deployed :)
> 
> But isn't this done now? :-)

Yep, no excuse from now on - starting tomorrow ;)

I'd also like to finish providing a way to distinguish identical
sentences across the whole game, which sometimes translate differently
(e.g. politeness depending on who Dink is talking to). This will
probably involve an optional automatic gettext context like
"myscript.c:45".


> P.S.: Did you replace the 'Quit to DOS' with 'Quit to system'? I'm
>       missing the former. ;-) Or was this a different game?

Yes, it was "Quit to Windows" (DOS is even older than that ;)), and I
replaced it in the 'freedink-data' package a little while ago.
Advertising those, bah :p

Though I have a nice quote at freedink.org about running in another OS
:)

-- 
Sylvain




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