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[maint] glr.c: add missing cast
From: |
Akim Demaille |
Subject: |
[maint] glr.c: add missing cast |
Date: |
Sat, 11 Jan 2020 06:01:43 +0100 |
I think I will wrap a 3.5.1.
commit 2cb52c5a91b797eebdae020e4fe56879b5906f43
Author: Akim Demaille <address@hidden>
Date: Fri Jan 10 19:24:29 2020 +0100
glr.c: add missing cast
Reported by psjo.
Fixes https://github.com/akimd/bison/issues/19.
* data/skeletons/glr.c (yyprocessOneStack): Here.
diff --git a/data/skeletons/glr.c b/data/skeletons/glr.c
index 65744903..e463746e 100644
--- a/data/skeletons/glr.c
+++ b/data/skeletons/glr.c
@@ -1985,7 +1985,8 @@ yyprocessOneStack (yyGLRStack* yystackp, ptrdiff_t yyk,
while (yystackp->yytops.yystates[yyk] != YY_NULLPTR)
{
yyStateNum yystate = yystackp->yytops.yystates[yyk]->yylrState;
- YY_DPRINTF ((stderr, "Stack %ld Entering state %d\n", yyk, yystate));
+ YY_DPRINTF ((stderr, "Stack %ld Entering state %d\n",
+ YY_CAST (long, yyk), yystate));
YY_ASSERT (yystate != YYFINAL);
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