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Re: [Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output
From: |
Johannes Zarl |
Subject: |
Re: [Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output |
Date: |
Mon, 4 Feb 2013 15:59:47 +0100 |
User-agent: |
KMail/1.13.7 (Linux/3.0.0-1-amd64; KDE/4.8.4; x86_64; ; ) |
> >To use wavelength multiplexing, your display must be able to produce
> >your colors using clearly defined sets of primaries (one for the left
> >view and one for the right view). That is not possible with
> >conventional displays as far as I can see.
> >
> OK. The glasses are cheap and I can get a pair and check if I can
> produce a static image in gimp that would only be visible for one eye
> in the Dolby3D glasses using a good IPS panel. If the display can show
> dots of sufficiently clean colors for each of the six wavelengths, it
> should be possible to produce images consisting of groups of neighbor
> pixels emitting primary colors with different brightness to form
> TV-like composite pixels. 2560x1600 might be enough to emulate at least
> 853x800 3D screen. Checkboard and line-interleave modes look solid
> from 1m for me.
As Martin already said, what you want is simply not possible using a standard
monitor. Wavelength multiplexing is basically a projection only technology,
and requires special interference filters not only in the glasses, but also in
the projector.
To use this technology in a monitor panel, you would need 6 colors per pixel
instead of the normal 3. I.e. you would have 3 pixels for "RGB-left", plus 3
pixels for "RGB-right", where left and right pixels have different interference
filters in front of them. I'm not even sure that this kind of monitor _could_
be produced in current LCD-panel factories.
Johannes