bino-list
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output


From: Johannes Zarl
Subject: Re: [Bino-list] Fw: Infitec-Dolby 3D wavelength coded separation output
Date: Mon, 4 Feb 2013 15:59:47 +0100
User-agent: KMail/1.13.7 (Linux/3.0.0-1-amd64; KDE/4.8.4; x86_64; ; )

> >To use wavelength multiplexing, your display must be able to produce
> >your colors using clearly defined sets of primaries (one for the left
> >view and one for the right view). That is not possible with
> >conventional displays as far as I can see.
> >
> OK. The glasses are cheap and I can get a pair and check if I can
> produce a static image in gimp that would only be visible for one eye
> in the Dolby3D glasses using a good IPS panel. If the display can show
> dots of sufficiently clean colors for each of the six wavelengths, it
> should be possible to produce images consisting of groups of neighbor
> pixels emitting primary colors with different brightness to form
> TV-like composite pixels. 2560x1600 might be enough to emulate at least
> 853x800 3D screen.  Checkboard and line-interleave modes look solid
> from 1m for me.

As Martin already said, what you want is simply not possible using a standard 
monitor. Wavelength multiplexing is basically a projection only technology, 
and requires special interference filters not only in the glasses, but also in 
the projector.

To use this technology in a monitor panel, you would need 6 colors per pixel 
instead of the normal 3. I.e. you would have 3 pixels for "RGB-left", plus 3 
pixels for "RGB-right", where left and right pixels have different interference 
filters in front of them. I'm not even sure that this kind of monitor _could_ 
be produced in current LCD-panel factories.

  Johannes




reply via email to

[Prev in Thread] Current Thread [Next in Thread]