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[aspell-devel] Re: Can I get "edit distance" for the suggestions?


From: Kevin Atkinson
Subject: [aspell-devel] Re: Can I get "edit distance" for the suggestions?
Date: Thu, 27 Apr 2006 02:34:42 -0600 (MDT)

On Wed, 26 Apr 2006, Ethan Bradford wrote:

On 4/26/06, Kevin Atkinson <address@hidden> wrote:

On Wed, 26 Apr 2006, Kevin Atkinson wrote:

On Tue, 25 Apr 2006, Ethan Bradford wrote:

So I should clone common/string_enumeration.* and string_list.* with
"suggestion" instead of string, right?

That sounds reasonable.

Those files are in the common
directory.  Do the suggestion list/enumeration utilities belong there,
or
closer to modules/speller/default /suggest.cpp?

No they should still be in common since it will become part of the
public
interface which is not directly related to the current speller module.
(Ie a
different speller modules, if one was every written, would likely want
to
them).

I should also add, that if the files are automatically generated you
should modify "auto/mk-src.in" if possible.  Just use the other entries as
example it should be easy to figure out.  If it looks like mk-src won't
do what you want than let me know.


I found and modified auto/mk-src.in; it's working like a champ!

The SuggestionList class it creates is abstract,  I'm thinking I want the
implementation in common/, since there's likely to be only one kind of
SuggestionList, and as such, I'm thinking to override the produced
suggestion_list.hpp with a concrete implementation, as is done for
string_list.hpp.  I'm leaning towards keeping the abstract class for
SuggestionEnumeration, and defining (also in common/)
SuggestionListEnumeration as a concrete implementation working on a
suggestion list.

SuggestionListEnumeration?  What exactly will that do?

I suggest you just copy what is done with String{List,Enumeration} But instead of returning a "const char *" return a "const Suggestion *" object. Suggestion should be a structure something like

  struct Suggestion {
    const char * word;
    size_t word_size;
    float score;
  };




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