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Re: [Advent-devel] uses of advent

From: Ingo Ruhnke
Subject: Re: [Advent-devel] uses of advent
Date: 21 Oct 2002 16:12:58 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Giuliano Pochini <address@hidden> writes:

> I think there are two solutions. One is to switch to a 3D system,
> which is a mess and doesn't fit well in a inerently 2D world.
> Another way is to use multiple linked walkable areas.

Well, thats basically what I meant with a 3D-navigation-mesh. It
doesn't really make any different if it is 2D or 3D, since in the end
you will have a graph of connected triangles or convex polygons and
find a path on them. If this graph is generated out of a 3D-object or
a flat 2D polygon doesn't make any difference for the pathfinding.
After all Advent is already 3D, the z-coordinate is used for the
sprite scaling and object sorting.

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