Currently I am focussing on writing a comprehensive user manual that will not only contain the information spread across the various READMEs, but also additional material, such as some bits of our library that are relevant to Waste's Edge and a retrospective of the Adonthell project. To this end, I've been digging through old mailing list archives and IRC logs, so it is a somewhat lengthy (but fun) process. So far I've arrived at the release of v0.2 and am nearing the inception of Waste's Edge.
Other than that, I've been thinking about codesigning, which is becoming more and more a requirement for OSX and Windows binaries in the future. For Windows, I've come across Certum, which offers codesigning certificates to open source developers for the modest price of €14, so I'll be looking to get one of those. For OSX, the only way to get a useful certificate is to sign up for a $99 Apple developer account. I'm tempted ... OTOH, if somebody here already has registered and would be willing to sign the final OSX package, I'd rather take my wife out for dinner instead ;-).
For OSX, there's also still the task of building a sandboxed version of Waste's Edge, and I am also wondering whether it might be worth it to build a 32bit binary for Windows. At any rate, I also need to fully document the Windows build process and update (and possibly rename) the README.Win32 file.