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Re: [Adonthell-devel] Graphics aspect ratio not honored by the engine


From: Kai Sterker
Subject: Re: [Adonthell-devel] Graphics aspect ratio not honored by the engine
Date: Thu, 6 Sep 2012 20:49:31 +0200

On Tue, Sep 4, 2012 at 2:43 PM, Josh Glover <address@hidden> wrote:

> I guess it would be nice to fix it, and like you said, hardcoding
> seems quite restrictive to any third-party games that want to use the
> Adonthell engine.

Added the item to the Waste's Edge engine requirements. It should be
something that doesn't need very intimate knowledge of the engine. A
bit of trigonometry and a pointer to the world::character class should
be enough :-).

Kai



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