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Re: [Adonthell-devel] Pathfinding in 3rd dimension


From: Josh Glover
Subject: Re: [Adonthell-devel] Pathfinding in 3rd dimension
Date: Mon, 23 Jul 2012 10:24:29 +0200

On Monday, July 23, 2012, Kai Sterker wrote:
On Mon, Jul 23, 2012 at 10:09 AM, Josh Glover <address@hidden> wrote:

You can use it, but worldtest might be
the better option for now.

Ok, makes sense. How would the adonthell program differ from worldtest? Just by not hard-coding the loading of the player and NPC?

--Josh


--
Cheers,
Josh

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