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Re: [Adonthell-devel] Pathfinding costs and character speed from a game
Re: [Adonthell-devel] Pathfinding costs and character speed from a gameplay perspective
Sun, 23 Aug 2009 13:40:49 -0500
I can't draw to save my life, but I can suggest some things:
On Sun, Aug 23, 2009 at 05:12, Kai Sterker <address@hidden>
* Social Skills: Charm, Diplomacy, Drinking, Entertain, Haggle
Drinking: A frothy mug of beer
Entertain: A lute or harp
Haggle: A handful of coins
* Rogue Skills: Disarm Traps, Luck, Open Locks, Pick Pockets, Spot
Disarm traps: A stake coming out of the floor
Luck: A set of dice
* Nature Skills: Body Control, Climb, Herb Lore, Identify Items, Trekking
Not sure, however, if it's of any relevance other than pleasing my own
twisted sense of order ;-).
I think the skill groupings make sense.
Oh, and anyone willing to draw some icons for those skills?