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[Adonthell-devel] Map editor progress
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Map editor progress |
Date: |
Sun, 24 May 2009 16:01:35 +0200 |
A first in years: the mapeditor has been updated to actually place
something on the map!
I had hoped to have that feature more complete, but it turned out a
bit more complex than I imagined. So there are still some limitations:
* Objects can only be placed at height 0. Setting a different height
requires some more thoughts, so I haven't attempted it yet.
* The grid automatically adjusts to the selected object. Changing or
toggling the grid manually is not possible yet.
* Only objects already on the map can be picked and placed elsewhere.
* No safeguards are in place yet, so it's possible to add duplicates
of unique entities, which will crash the engine on loading.
Even with those limitations, it's a start :-).
The next things on my list are:
* Placing objects at arbitrary heights
* GUI elements to adjust the grid manually
* Object browser to add new entities to the map.
* Entity editor to set id of unique entities, etc ...
So there's still a lot to do, but with the basics in place it
shouldn't be too difficult to get each of those implemented.
In the meantime, please give it a try and report problems :-). Might
also be in order to start some documentation on the Wiki.
Kai
P.S: The tools build system got the same fixes I had made to the
engine earlier today. So be sure to run autogen.sh and do a clean
build.
P.P.S: The tools might not build properly if the engine has been
compiled with cmake. Beware!
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