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Re: [Adonthell-devel] Re: Update on collision work

From: Andrew Phillips
Subject: Re: [Adonthell-devel] Re: Update on collision work
Date: Tue, 18 Dec 2007 08:29:42 -0600

Thanks for the updates, Kai.
Do smoke, fog, water, and ghosts need to be thought about from a physics perspective, from a graphics perspective, or both?

On Dec 18, 2007 3:34 AM, Kai Sterker <address@hidden> wrote:

P.S: Some more thoughts need to go into objects that are not solid
(like smoke, fog, the surface of water, ghosts, etc ...). But that
doesn't have to happen for an alpha 2 release. Just something to keep
in mind for later.

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